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Doom
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Author : Dan Pinchbeck
language : en
Publisher: University of Michigan Press
Release Date : 2013-06-18
Doom written by Dan Pinchbeck and has been published by University of Michigan Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-18 with Games & Activities categories.
In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released, and it shook the foundations of the medium. Daniel Pinchbeck brings together the complete story of DOOM for the first time. This book takes a look at the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forward and offers a detailed analysis of gameplay and level design. Pinchbeck also examines DOOM's contributions to wider gaming culture, such as online multiplay and the modding community, and the first-person gaming genre, focusing on DOOM's status as a foundational title and the development of the genre since 1993. Pinchbeck draws extensively from primary data: from the game itself, from the massive fan culture surrounding the title, and from interviews with the developers who made it. This book is not only the definitive work on DOOM but a snapshot of a period of gaming history, a manifesto for a development ethos, and a celebration of game culture at its best.
The Social Media Bible
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Author :
language : en
Publisher:
Release Date : 2018
The Social Media Bible written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Social media categories.
Level Up
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Author : Scott Rogers
language : en
Publisher: John Wiley & Sons
Release Date : 2010-09-29
Level Up written by Scott Rogers and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-29 with Computers categories.
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
The Halo Effect
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Author : Phil Rosenzweig
language : en
Publisher: Simon and Schuster
Release Date : 2007-02-06
The Halo Effect written by Phil Rosenzweig and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-02-06 with Business & Economics categories.
With two new chapters and a new preface, the award-winning book The Halo Effect continues to unmask the delusions found in the corporate world and provides a sharp understanding of what drives business success and failure. Too many of today’s most prominent management gurus make steel-clad guarantees based on claims of irrefutable research, promising to reveal the secrets of why one company fails and another succeeds, and how you can become the latter. Combining equal measures of solemn-faced hype and a wide range of popular business delusions, statistical and otherwise, these self-styled experts cloud our ability to think critically about the nature of success. Central among these delusions is the Halo Effect—the tendency to focus on the high financial performance of a successful company and then spread its golden glow to all its attributes—clear strategy, strong values, brilliant leadership, and outstanding execution. But should the same company’s sales head south, the very same attributes are universally derided—suddenly the strategy was wrong, the culture was complacent, and the leader became arrogant. The Halo Effect not only identifies these delusions that keep us from understanding business performance, but also suggests a more accurate way to think about leading a company. This approach—focusing on strategic choice and execution, while recognizing the inherent riskiness of both—clarifies the priorities that managers face. Brilliant and unconventional, irreverent and witty, The Halo Effect is essential reading for anyone wanting to separate fact from fiction in the world of business.
Opening The Xbox
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Author : Dean Takahashi
language : en
Publisher: Prima Lifestyles
Release Date : 2002
Opening The Xbox written by Dean Takahashi and has been published by Prima Lifestyles this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Business & Economics categories.
Is this new Microsoft venture just another experiment that, like WebTV, was launched to much fanfare but will be quickly forgotten? Or will it become the next Windows, finding its way into the homes and lives of millions of people around the world?".
Artificial Intelligence And Games
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Author : Georgios N. Yannakakis
language : en
Publisher: Springer
Release Date : 2018-02-17
Artificial Intelligence And Games written by Georgios N. Yannakakis and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-17 with Computers categories.
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
High Dynamic Range Video
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Author : Frédéric Dufaux
language : en
Publisher: Academic Press
Release Date : 2016-04-27
High Dynamic Range Video written by Frédéric Dufaux and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-27 with Computers categories.
At the time of rapid technological progress and uptake of High Dynamic Range (HDR) video content in numerous sectors, this book provides an overview of the key supporting technologies, discusses the effectiveness of various techniques, reviews the initial standardization efforts and explores new research directions in all aspects involved in HDR video systems. Topics addressed include content acquisition and production, tone mapping and inverse tone mapping operators, coding, quality of experience, and display technologies. This book also explores a number of applications using HDR video technologies in the automotive industry, medical imaging, spacecraft imaging, driving simulation and watermarking. By covering general to advanced topics, along with a broad and deep analysis, this book is suitable for both the researcher new or familiar to the area. With this book the reader will: - Gain a broad understanding of all the elements in the HDR video processing chain - Learn the most recent results of ongoing research - Understand the challenges and perspectives for HDR video technologies - Covers a broad range of topics encompassing the whole processing chain in HDR video systems, from acquisition to display - Provides a comprehensive overview of this fast emerging topic - Presents upcoming applications taking advantages of HDR
Distance Education For Teacher Training
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Author : Hilary Perraton
language : en
Publisher: Routledge
Release Date : 2002-03-11
Distance Education For Teacher Training written by Hilary Perraton and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-03-11 with Education categories.
Distance education, combining the use of correspondence texts, broadcasting and limited opportunities for face-to-face study, has been used in at least a hundred teacher training programmes over the last 25 years. Distance Education for Teacher Training is the first comparative review of the use of distance education and open learning for the training and upgrading of teachers. The book contains case studies using a broadly common format both to describe and analyse distance teacher training programmes in eleven countries across five continents. The case studies describe the methods used to examine how far the craft of teaching can be studied at a distance. Using a standardised microeconomic framework, they provide unique data on the comparative costs of training teachers by distance and conventional methods. The authors then draw general conclusions about the advantages and drawbacks of using distance education or open learning, about the conditions for success, and about comparative effects and costs. Distance Education for Teacher Training will be of value to all concerned with teacher education, whether in developing or industrialised countries, and to those working in and planning for distance education and open learning.
Halo Graphic Novel New Edition
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Author : Lee Hammock
language : en
Publisher: Dark Horse Comics
Release Date : 2021-12-07
Halo Graphic Novel New Edition written by Lee Hammock and has been published by Dark Horse Comics this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-07 with Comics & Graphic Novels categories.
Dark Horse Books is proud to present the legendary graphic novel that introduced Halo to the world of comics--back for the first time in over a decade! This book includes four classic Halo stories that expand the deep lore of the Halo universe told by some of the finest creators in comic-book history. Artist Simon Bisley and writer Lee Hammock give us the central tale titled "The Last Voyage of the Infinite Succor." Award-winning mangaka Tsutomu Nihei writes and draws a tale of Sgt. Johnson's epic escape in "Breaking Quarantine". Ed Lee, Andrew Robinson, and Jay Faerber team up on a story of technology in the 26th century with "Armor Testing." Finally, Brett Lewis and the world-renowned artist Jean "Moebius" Giraud round out this one-of-a-kind Halo experience with a story that showcases humanity's plight against the Covenant from a unique civilian perspective in "Second Sunrise Over New Mombasa."
Best Before
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Author : James A. Newman
language : en
Publisher: Routledge
Release Date : 2012
Best Before written by James A. Newman and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Games & Activities categories.
Best Before examines how the videogames industry's retail, publishing, technology design, advertising and marketing practices actively produce obsolescence, wearing out and retiring old games to make way for the always new, just out of reach, 'coming soon' title and 'next generation' platform.